If only it was as easy as coming up with ideas, prototyping, creating gameplay, creating assets, testing, bug fixing, promoting, shipping etc. We’d all have several games finished and shipped by now. Unfortunately there is a whole new side to indie game development and arguably to most creative endeavors that constantly stops us from finishing our game projects. The following are my ten mental roadblocks/demons which I’m fighting on daily basis to finish and ship my games.
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