Adopting New Technologies

I finished an animation, it was a rough 3D model of a soccer player juggling a ball. It had a whole stadium in the background. Created with 3D Studio R4 (yes even before Max) This was more than 16+ years ago in HighSchool. After all these years I find myself currently updating skills and learning yet another software package and thinking back on all the software that I had to learn/relearn throughout the years.

In no particular order AutoCad, 3D Studio R4, 3D Studio Max, Maya, Lightwave, SoftImage, Photoshop, Illustrator, Premiere, After Effects, Combustion, UT2004(Engine), Unreal, UDK, FL Studio etc (most likely missed some) and now Unity.

A lot of time and resources was spent in learning these new technologies, a lot of them have became outdated, and many I haven’t used for years and I sometimes question how long it will take until the technology I’m using right now will be replaced with something new.

One thing is for sure, with each new software that you learn, you take away key concepts that make learning the next one easier.