Living in the Cloud

As hard drive space increases with each iteration of hardware. Cloud computing requires us to have less and less of it each time. As I’m setting up the structure of this freelance/indie game dev venture, I’m making a conscious effort to make sure as much of my software is cloud based. Cloud computing allows us to keep our data accessible from anywhere where access to internet is available on servers hosted by the service provider. Why is this important for me?

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Adopting New Technologies

I finished an animation, it was a rough 3D model of a soccer player juggling a ball. It had a whole stadium in the background. Created with 3D Studio R4 (yes even before Max) This was more than 16+ years ago in HighSchool. After all these years I find myself currently updating skills and learning yet another software package and thinking back on all the software that I had to learn/relearn throughout the years.

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Pigment Hunt -Born in a Flash

The Hook

Out of nowhere on Dec. 23 in the early hours of the night I get email from Unity3D informing that a new 3.5 Beta and a Developer preview is available for download. Included was news about a Flash in a Flash contest with a Jan 5 Deadline. What transpires is a two week fairly intense game jamming session where the result is Pigment Hunt. Three levels of Pigment collectin fun while avoiding oinkers full of… you guess it, pigment.

First Contest Ever

I’ve never entered a game contest before. I’ve always somehow found an excuse not to enter. This time was no different, it was Christmas and holidays, I had plans, my automatic response was no way. The plans changed once a friend of mine had to cancel last minute due to family reasons. No more excuses, I decided to give it a shot.

The rules were simple and fairly open, use Unity3D 3.5 Developer Preview and make a game or interactive presentation using the new Flash Export. Submit a link before the Jan. 5 deadline.

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