For the last couple of months I’ve been involved with a couple of freelance game projects. I’m happy to say that they are healthy and going well. Freelancing is something that’s new to me and I’m still trying to develop a better opinion about it, but currently the Freelance/Work On My Own Indie Game Projects hybrid works for me.
Continue reading “Freelancing, Apple Store, Music and Blogging”
What’s one thing an indie game developer can do every day to improve upon his craft and keep the momentum of working on his game projects on daily basis?
It’s a common habit for fiction and non-fiction writers to write at least 1000 words per day rain or shine. The idea behind it is to practice their craft everyday and to create a consistent output outlet. This got me thinking about what could possible be the equivalent for indie game developers?
Continue reading “1000 Words A Day Habit And How It Relates To Indie Game Development”
If only it was as easy as coming up with ideas, prototyping, creating gameplay, creating assets, testing, bug fixing, promoting, shipping etc. We’d all have several games finished and shipped by now. Unfortunately there is a whole new side to indie game development and arguably to most creative endeavors that constantly stops us from finishing our game projects. The following are my ten mental roadblocks/demons which I’m fighting on daily basis to finish and ship my games.
Continue reading “Ten Bad Habits Stopping Me From Finishing My Indie Game Projects”
Animators use quick rough sketches of key poses. Artists use thumbnails. Successful comedians practice their jokes with a smaller audience first. The equivalent of quickly testing your ideas in games is prototyping. Here are my thoughts on the process.
Continue reading “Quick And Rough Thoughts on Game Prototyping”
I’ve entertained the idea of going indie for a long time. The challenge, creativity and opportunity of creating a game from start to finish was always intriguing to me. Unfortunately until recently it was merely an unrealistic dream. Tools were expensive, access to market for a lone indie almost non existent and the mainstream players haven’t quite realized what they wanted from their gaming experiences. All that has changed now and the following is my list of why it’s a golden period to be an indie game developer.
Unity, UDK Are Now Accessible To Anyone.
Several years ago game engines were expensive and not very user friendly. The editors that were provided with games as modding tools seemed more like afterthoughts with very little support. Now you can get basic versions of the most powerful engines used to make top notch games for free or royalty based terms. In addition, a community that has built around these game engines is usually very active and when questions arise the support is usually quick and prompt.
Continue reading “Why I Think Now Is A Good Time To Be An Indie Game Developer”