An Inside Look Into Freelance Game Development

It’s been several months since this blog first started. Today is a another “first”. The first guest post comes from Aaron. Aaron is an experienced game developer who shares his experience as a game contractor/freelance developer. Happy to have him here to share his insights and experience so far.

Enter Aaron,

Hi all – great to ‘be’ here. First, a quick shout-out for Tomasz – it’s awesome to see how another game contractor is making it work, so thanks for being so open. I hope my post adds something to the conversation.

I’ve been developing games since 1995, and mostly as a Designer, though recently as a Project Manager / Executive Producer. My background is Computer Science, with an Art minor – I know my way around Photoshop, Illustrator, and a sketchbook, and spent 5 years building levels in 3D Studio Max.

I mention this because as a freelance developer, you never know which skillset you’ll be called on to use in a given day. The client may need artwork cleaned up, or a prototype written, or a new feature implemented. As you delve into various tasks, of course, you’ll need to have the “Producer” hat on at all times to be asking “Is this getting me towards the client’s goals”, and “Am I on track?”

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