Before I made the decision to go indie. I thought about my strengths and weaknesses as a game developer. It’s an honest exercise to see if the skill sets align to make sure I have what it takes to be able to make it as an indie. A lone game developer has a lot on his plate. Artistic ability, technical ability, design skills, business, self-promotion etc. All this required knowledge could be intimidating at first. That’s why I think the most important ability in indie game development is having the right mindset.
So is the decision to go indie crazy? It’s the question I’ve been asking myself a lot lately. On one hand the opportunity to work on self directed game project is very intriguing on the other hand I do realize the sheer amount of work that it takes to improve on the current skill set to be able to release something that I’d be happy with. The scope of knowledge required is a challenge and a learning opportunity for me. It will require recognizing strengths and weaknesses and finding the time and putting in the effort to improve upon them.