Depth of Engagement

There are different levels of engagement/commitment to any specific task or project. I’ve been thinking recently about the different tasks a game developer has and trying to decide at what level of depth I’d like to get involved in each.

Let’s take Photoshop as an example.

I’ve used Photoshop for many years but until recently never dug very deep behind the basics. Photoshop is an interesting example because it’s used by both amateurs and professionals. At the most basic level Photoshop is an image editing program and at that level it does what it needs to. Perhaps a person who just wants to edit a photo they took of their dog might learn how to open a document, use different selection tools, crop the image and perhaps do basic colour manipulation.

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Localization

It’s always nice to have something read in your own native language. Yes, a lot of people now do speak basic English but a lot still don’t.

The current game offering I’m cooking up is not very text heavy, I recon I’d need less than 30 words to communicate all I need and I’m trying to reduce that as much as possible. (Currently replacing the “Play” button with the “Play” icon).  I’ve been focusing on trying to communicate as much as possible visually and hopefully that has a bit more of an international appeal.

A game released on the app stores spreads across the whole world with one single click. Having traveled over the years, I know how much being able to say even simple things in the local language is appriciated. So I decided to localize my game into several languages… it’s not that much extra effort for this current game.(this obviously changes based on the type of game you’re making) A lot of the translations are basic one word translation which I was easily able to find online. I’ve already implemented a language button that toggles between several languages and I’ll be thinking of adding more with updates.

So who knows, if you’re native language is not English, you might just enjoy my future game in your own language. Not that it’s a requirement for the game but just because it might be nice.